Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 |
981. Gallente Elite Frigs - Enyo and Ishkur - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 17/01/2006 17:24:09 The ishkur is godly,better than the enyo, but to be good at it requires at least 700k in drones. Couple mediums, or even lights nowadays, can seriously do alot more damage than the extra turr...
- by Haniblecter Teg - at 2006.01.17 17:22:00
|
982. HAC or T2 BC ? - in Ships and Modules [original thread]
Command ships have a massive radius. HAC's really in part on their small radius and speed. Command ships may have more armor, but they'll take alot more hits than the HAC would, and would prolly drop quicker against a BS. ------------------------...
- by Haniblecter Teg - at 2006.01.17 05:46:00
|
983. Energized Adaptive Nano, and Mechanic Resist Skills - in Ships and Modules [original thread]
Read the descriptions carefull though. Me thinks they only increase your total resist by 3-5% a level, not adding 3-5% each level. Still worth it imho, but not what some thought it was. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.01.15 23:05:00
|
984. Eve-tanking.com tanking spreadsheet v 1.0 released!- Feedback required - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 13/01/2006 21:28:32 Tanking is a PvE thing, not soo much a PvP. I think articles like your Command ship one should focus on teh viability of the shipo to tank against rats and not so much for PvP because, as you'...
- by Haniblecter Teg - at 2006.01.13 21:28:00
|
985. My First Cruiser (Gallente) - in Ships and Modules [original thread]
GL on all the extra gunnery skills. Things like Trajectory analysis and Motion prediction become very necessary when taking ships to their theoretical ratting maximums. Dont forget the capacitor skills, those are drop dead neccessary when fightin...
- by Haniblecter Teg - at 2006.01.12 20:24:00
|
986. Blasterthron - in Ships and Modules [original thread]
Dont be afraid to mix your guns too. There's a huge concensus against mixing gun types, but there's no real justifiable reason. So throw a mix of Neutrons and Electrons and a decent tank. Gives you the ability to do some damage around 15km, and ...
- by Haniblecter Teg - at 2006.01.12 20:23:00
|
987. medium or light drones for frigs - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 11/01/2006 16:51:35 The fun thing that happens with large drones and small ships is the larger drones are always playing catch up to the smaller ships (they're too slow to orbit), therefore, because they're always...
- by Haniblecter Teg - at 2006.01.11 16:51:00
|
988. The best dreadnought? - in Ships and Modules [original thread]
Jesus. I hate 'the best of...' threads. ******* retarded, all of them. Some people just cant think abstractly, or need faar too much attention. Not sure which this is, but Ill pop a squat on it anyways. ---------------------------------------- ...
- by Haniblecter Teg - at 2006.01.06 14:12:00
|
989. Status on Large Blaster Adjustment - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 05/01/2006 16:44:57 All I ever do with my mega is sniper, I'd like that to change. Also, some blasters when fighting serps in my dom would be fun. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.01.05 16:45:00
|
990. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Edited by: Haniblecter Teg on 05/01/2006 16:42:41 A cormorant with a bit of EW may win. Like a tracking comp, sensor booster, 2x racial jammers and a mag stab in the low might do something. AF 4tw... Destroyers are useful for first volley da...
- by Haniblecter Teg - at 2006.01.05 16:41:00
|
991. Brutix sniper setup - in Ships and Modules [original thread]
a mix of tracking computers and enhancors is the only thing that will stretch the range. But not beyond the 100km+ of sentries. Pick another pirater, arrr. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.01.05 16:39:00
|
992. Tempest for deep 0.0 NPCing - in Ships and Modules [original thread]
4x dual 250's 2x 250's ab, painter, 3x cap rechargers LAR, 3x hardener, 1600, nano, CPR ...oh wait, people NPC in other ships? ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.01.03 17:49:00
|
993. Are Interdictors underpowered? - in Ships and Modules [original thread]
Tell us what it 'can' do josephine. Give us some nice fits, and fraps some battles against its likely targets. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2006.01.03 16:17:00
|
994. [Help]Punisher setup and tips for setting up a tournament - in Ships and Modules [original thread]
if you feel balzy, go for a Kinetic and Thermal active instead of an energized as outline above. Assuming you're expecting to face mostly gallente. One+ ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2005.12.30 19:52:00
|
995. Game needs a new class of Cargo Ship. (100k m3) - in Ships and Modules [original thread]
Originally by: Imhotep Khem Edited by: Imhotep Khem on 30/12/2005 19:25:31 I've had enough. You all are just as I suspected. Greedy production specialists attempting to undermine the hauler industry by pushing some mysterious 'need' fo...
- by Haniblecter Teg - at 2005.12.30 19:40:00
|
996. Thorax fleet support setups - in Ships and Modules [original thread]
You wont have time to get within blaster range, ever, in fleet battles. Stick with 200mm's, the 250's track slower than the 200's. You'll be popping smaller ships alot more than BS's, seeing as how most commanders seperate frig/cruiser from their...
- by Haniblecter Teg - at 2005.12.29 06:35:00
|
997. Thorax v AF - in Ships and Modules [original thread]
Blasters going against frigs? Good luck on that. ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2005.12.28 23:38:00
|
998. Discrepancies between L3 & 4 Courier Missions - in Ships and Modules [original thread]
I guess even in the hierarchy of empire carebears, there stands another, even lower, level of carebearing. Courier mission runners. :-o ---------------------------------------- Friends Forever
- by Haniblecter Teg - at 2005.12.28 23:34:00
|
999. Tuxford/Hammer/TomB - in Ships and Modules [original thread]
So you want the tempest to be able to fit a full rack of its largest guns...unlike any ship in the game. You also want projectiles 'big guns' to have the tracking of the 'little guns'. 0_o you think some of these points through? ---------------...
- by Haniblecter Teg - at 2005.12.28 21:01:00
|
1000. Interceptors? Yay or Ney? - in Ships and Modules [original thread]
Inty's are for tackling, that's it. They could get an oppurtunity kill once in a while, like a lone hauler with no stabs and afk, but that's it. Get an AF if you want to have fun, but dont expect to kill anything. HACs/BS's 4tw ----------------...
- by Haniblecter Teg - at 2005.12.28 20:58:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 [50] 60 |
First page | Previous page | Next page | Last page |